游戏开始,屏幕随机显示一个字符,按 Enter 游戏开始,每个字母有10秒的按键时间,如果按对,则随机产生新的字符,一共60s,如果时间到了,则游戏结束。
import sys, random, time, pygame from pygame.locals import * pygame.init() screen = pygame.display.set_mode((600, 500)) pygame.display.set_caption("打字速度") while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() screen.fill((255, 192, 128)) pygame.display.update()
首先设置两种字体,然后封装一个屏幕上写字的函数,写出提示。
white = 255, 255, 255 font1 = pygame.font.SysFont("方正粗黑宋简体", 24) font2 = pygame.font.SysFont("方正粗黑宋简体", 200) def print_text(font, x, y, text, color=white): img_text = font.render(text, True, color) screen.blit(img_text, (x, y)) while True: --- print_text(font1, 0, 0, "看看你的速度有多快") print_text(font1, 0, 30, "请在10秒内尝试") ---
使用 ASCII 字符表,键盘上默认输入的是小写,97 - 122,然后我们使用chr() 函数减去32,就可以得到对应的大写字母,将其写在窗口上
# 随机的字母 correct_answer = random.randint(97, 122) while True: --- print_text(font2, 0, 240, chr(correct_answer - 32), (255, 255, 0)) ---
# 是否按键 key_flag = False # 游戏是否开始 默认是结束的 game_over = True # 随机的字母 correct_answer = random.randint(97, 122) # 分数 score = 0 # 开始时间 clock_start = 0 # 读秒倒计时 seconds = 11
根据用户的按键改变对应的属性,如果游戏重新开始,重置对应的属性。
while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: key_flag = True elif event.type == KEYUP: key_flag = False keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() if keys[K_RETURN]: if game_over: game_over = False score = 0 clock_start = time.perf_counter() seconds = 11
使用 time.perf_counter() 获取程序运行到当前的时间,计算差值,实现在屏幕上的倒计时,并根据时间结束游戏或者重新开始
current = time.perf_counter() - clock_start if seconds - current < 0: game_over = True elif current <= 10: if keys[correct_answer]: correct_answer = random.randint(97, 122) score += 1 clock_start = time.perf_counter() if not game_over: print_text(font1, 0, 80, "Time: " + str(int(seconds - current))) print_text(font1, 500, 40, str(int(time.perf_counter())))
import sys, random, time, pygame from pygame.locals import * pygame.init() screen = pygame.display.set_mode((600, 500)) pygame.display.set_caption("打字速度") font1 = pygame.font.SysFont("方正粗黑宋简体", 24) font2 = pygame.font.SysFont("方正粗黑宋简体", 200) white = 255, 255, 255 yellow = 255, 255, 0 # 是否按键 key_flag = False # 游戏是否开始 默认是结束的 game_over = True # 随机的字母 correct_answer = random.randint(97, 122) # 分数 score = 0 # 开始时间 clock_start = 0 # 读秒倒计时 seconds = 11 def print_text(font, x, y, text, color=white): img_text = font.render(text, True, color) screen.blit(img_text, (x, y)) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: key_flag = True elif event.type == KEYUP: key_flag = False keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() if keys[K_RETURN]: if game_over: game_over = False score = 0 clock_start = time.perf_counter() seconds = 11 screen.fill((0, 100, 0)) current = time.perf_counter() - clock_start print_text(font1, 0, 0, "看看你的速度有多快") print_text(font1, 0, 30, "请在10秒内尝试") if seconds - current < 0: game_over = True elif current <= 10: if keys[correct_answer]: correct_answer = random.randint(97, 122) score += 1 clock_start = time.perf_counter() # 如果按键了 if key_flag: print_text(font1, 500, 0, "按键了") if not game_over: print_text(font1, 0, 80, "Time: " + str(int(seconds - current))) print_text(font1, 500, 40, str(int(time.perf_counter()))) print_text(font1, 0, 100, "分数: " + str(score)) if game_over: print_text(font1, 0, 160, "请按enter开始游戏...") print_text(font2, 0, 240, chr(correct_answer - 32), yellow) pygame.display.update()
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